Works instantly, fits right in
Auto-connected constraints, purpose-built presets, and mirrored collision editing cut trial and error. Python / Blueprint APIs cover batch tuning and QA automation, so the time you save goes back into expression.
PRODUCT FAMILY BY KWI
The system
that moves worlds.
An end-to-end ecosystem for virtual live production — planning, production, streaming, and operations.
Co-creating the next generation of live experiences.
Each product is an independent Unreal Engine (UE) plugin. Start with just the one you need — combine them, and the range of expression grows even further.
A character-sway physics plugin for Unreal Engine that balances setup efficiency with expressive power. From hair to skirts and capes.
Learn more ↓ Contact us →Refined, high-fidelity character shading — fully under your control.
Contact us →Complex live-stage lighting control, made simple and approachable.
Contact us →Velura Physics
BETA+ / AVAILABLE SOON ON FAB
An Unreal Engine plugin for the full range of swaying elements — hair, skirts, capes, tails, and accessories —
bringing them to life quickly and satisfyingly.
DEMO MOVIE YOUTUBE / COMING SOON
Auto-connected constraints, purpose-built presets, and mirrored collision editing cut trial and error. Python / Blueprint APIs cover batch tuning and QA automation, so the time you save goes back into expression.
The focused, no-guesswork UI stays as it is, while an evolved constraint structure and versatile anti-penetration measures cover everything from fine strands of hair to large capes.
Preview animations right inside the Animation Blueprint. The Quick Controls panel gives one-touch access to pose, frame stepping, debug wind, and penetration checks — with debug rendering that matches play-in-editor (PIE), tuning is finished without ever launching the game.
ASSET SHARING — settings become team assets.
Key parameters and collisions are aggressively externalized as assets. Reuse settings across characters, share them within your team, and reference the same asset from multiple Animation Blueprints.
From applying purpose-built presets to asset Export / Reload and mirrored collision editing — setup lives in one Details panel.
Stiffness, damping, friction, gravity, and nearly every other parameter can be tuned individually along a root-to-tip curve.
ADJUSTABLE PARAMETERS — a representative selection
| Stiffness | How strongly bones return to their original pose (rigidity) |
|---|---|
| Damping | How quickly the sway settles |
| Velocity Attenuation | Restrains the return velocity (prevents spring-like bounce-back) |
| Gravity Scale | How strongly gravity applies |
| Global / Local Inertia | Inertia from character movement and rotation — hair and tails flow naturally on turns |
| Angle Limit / Max Distance / Backstop | Limits on angle, travel distance, and sink-in |
| Contact Friction | Friction on contact (how much things slide) |
| Surface / Bending Constraint | Constraints expressing the twist and bending stiffness of cloth surfaces |
| Per-chain Override | Start from shared settings, then override only what each chain needs |
| Anomaly detection | Automatically detects abnormal angles and stretch ratios (Experimental) |
There are many more parameters and constraints than fit here — and nearly all of them support curve control.
Debug-view toggles, animation preview playback / frame stepping, debug wind, and penetration checks — all gathered in a single panel.
Velura System was adopted end to end — from hair and costume sway to material expression and synchronized stage lighting.
* Title and footage will be published once publication approval is granted.
More case studies will be added over time.
From bone physics to shaders and lighting control — expanding the foundation of character expression.
UE / Bone Physics — Beta+
Preparing for release...
Eagerly developing...
For expressions yet to be seen.
STANDARD LICENSE
FAB RELEASE PLANNEDAnnounced at FAB release
Commercial use for individuals and studios alike.
OPTIONAL DEVELOPMENT
We take on company-specific features, bespoke implementations, and integration support. Talk to us when you need more than the standard license — we are also looking for co-development and adoption partners.
Product questions, custom development, integration support — we would love to hear from you.
We also handle company-specific features and bespoke implementations. We are looking for co-development and adoption partners!