Penetration control
Robustly guards hair and cloth against penetration, freeing motion from constraints.
PRODUCT FAMILY BY KWI
The system
that moves worlds.
An end-to-end ecosystem for virtual live production — planning, production, streaming, and operations.
Co-creating the next generation of live experiences.
Natural, penetration-free motion, under your control. A character physics system for Unreal Engine.
Learn more ↓ Contact us →Velura Physics
BETA+ / AVAILABLE SOON ON FAB
DEMO MOVIE YOUTUBE / COMING SOON
Robustly guards hair and cloth against penetration, freeing motion from constraints.
Fine-tune response and settling with a rich set of constraints — expressive motion that never overshoots.
Designed with games, digital twins, VTubers, and more in view.
Review and adjust every parameter from a single panel.
Adjust how quickly each element responds to motion.
Shape damping and settling to match your artistic intent.
Tune how hair and cloth interact for each use case.
STANDARD LICENSE
FAB RELEASE PLANNEDAnnounced at FAB release
Commercial use for individuals and studios alike.
OPTIONAL DEVELOPMENT
We take on company-specific features, bespoke implementations, and integration support. Talk to us when you need more than the standard license — we are also looking for co-development and adoption partners.
From bone physics to shaders and lighting control — expanding the foundation of character expression.
UE / Bone Physics — Beta+
Preparing for release...
Eagerly developing...
For expressions yet to be seen.
Product questions, custom development, integration support — we would love to hear from you.
We also handle company-specific features and bespoke implementations. We are looking for co-development and adoption partners!